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Infused raindrops
Infused raindrops





infused raindrops

Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower.Spaced out Radiant Tier 4 towers slightly.Added pathable areas in the trees below the bottom Tier 2 Radiant tower.Added new paths to the trees on the left of the top Radiant Tier 1 tower.Slightly reduced the spawn box of the Dire offlane Neutral camp.Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle.Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp.Tier 3 Towers/Rax moved very slightly back away from the ramp.Adjusted the spawn box of the right-most Radiant hard camp near the safe lane.Added a new ward spot in the middle of the Dire jungle.Added a new ramp to the left of the bottom Dire Tier 1 tower.Increased the width of the ramp behind the Radiant bottom Tier 2 tower.Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower.Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees.Satyr Tormenter mana pool reduced from 600 to 400.Harpy Stormcrafter mana pool reduced from 540 to 400.Thunderhide attack damage reduced from 71-78 to 60-65.Dark Troll Summoner damage reduced from 55-60 to 40-45.Thunderhide attack type from Basic to Hero.Dark Troll Summoner attack type from Pierce to Hero.Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type.Captains Mode: The overall pick/ban order for the two teams is now:.Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd).Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st).Captains Mode Bonus time from 110 to 130 seconds.Captains Mode Pick time from 40 to 30 seconds.Illusions now benefit from Damage Block.Minor adjustments to cast range mechanics to reduce overly long cast ranges when the target is moving quickly.The following buffs are now purgeable: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff.Double Damage and Haste no longer have special rules for being dispelled by Spell Immunity.Roshan experience bounty changed from 1789 to 750 + 20/minĬompared to previously, Roshan gives less experience before the 52 minute mark and more after.Roshan Magic Resistance reduced from 75% to 55%.The large Centaur camp now spawns 2 Centaur Coursers instead of 1.Centaur Courser health reduced from 550 to 350.Evasion is now calculated on impact rather than on launch.Evasion now uses Pseudo-Random Distribution.Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal Previously, non-physical damage could sometimes go through.Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000.Ranged creep experience increased from 41 to 90 The same total XP per wave (3 melee and 1 range, 227 XP vs 225 XP).Melee creep experience reduced from 62 to 45.

#Infused raindrops upgrade#

  • Melee and Ranged Creep gold bounty upgrade over time increased from 1 to 2 Lane Creeps upgrade every 7.5 minutes.
  • Super and Mega Melee Creep gold bounty also reduced by 2.
  • Melee Creep gold bounty reduced from 40 to 38.
  • Lane Creep Aggro cooldown increased from 2 to 2.5.
  • Lane Creep Aggro duration increased from 2 to 2.5 The amount of time creeps follow you when you attack a hero.
  • Melee hero attack range increased from 128 to 150.
  • Initial Bounty Rune no longer gives experience.
  • Tower True Sight range reduced from 900 to 700 Same as the attack range.
  • Towers now grant an armor aura to allied heroes Tier 1 grants 1 armor, Tier 2/3/4 grant 3 armor.
  • infused raindrops

    Tier 2 towers damage now same as Tier 3.Lane Creep health upgrade increased from 10 to 12 HP Lane Creeps upgrade every 7.5 minutes.Stats hover on your hero now shows you your total Spell Amplification, including Aether Lens.Same rules for what is affected as Aether Lens's Spell Amplification. Intelligence now increases your spell damage by 1% per 16 Intelligence points.įor example, 100 intelligence gives roughly 6% bonus.HP per strength increased from 19 to 20.Enemies do not know when your team casts it. Does not show how many heroes there are, just if there are any enemies. Note: Does not consider units inside the Roshan Pit, but does consider Smoked units. Starts on cooldown and has a global team-wide cooldown of 4.5 minutes Indicates whether there are enemy heroes in that area during the 8 seconds.







    Infused raindrops